@startuml
sprite $landmark [48x48/16] {
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000000000000000000000000000000000000000000000000
00000000000000000000006CC60000000000000000000000
000000000000000000004CFFFFD400000000000000000000
0000000000000000001AFFFFFFFFB2000000000000000000
000000000000000008FFFFFFFFFFFF900000000000000000
0000000000000005EFFFFFFFFFFFFFFE6000000000000000
00000000000004CFFFFFFFFFFFFFFFFFFD40000000000000
000000000001AFFFFFFFFFFFFFFFFFFFFFFB200000000000
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00001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB20000
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005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700
001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD100
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000003FFFFF2007FFFFF0000FFFFF7002FFFFF30000000
00000004FFFFFBAADFFFFFAAAAFFFFFDAABFFFFF40000000
0000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF7000000
00002BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC20000
0006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000
004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
009FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
000067777777777777777777777777777777777777760000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_LANDMARK(_alias) ENTITY(rectangle,black,landmark,_alias,FA6 LANDMARK)
!define FA6_LANDMARK(_alias, _label) ENTITY(rectangle,black,landmark,_label, _alias,FA6 LANDMARK)
!define FA6_LANDMARK(_alias, _label, _shape) ENTITY(_shape,black,landmark,_label, _alias,FA6 LANDMARK)
!define FA6_LANDMARK(_alias, _label, _shape, _color) ENTITY(_shape,_color,landmark,_label, _alias,FA6 LANDMARK)
skinparam folderBackgroundColor<<FA6 LANDMARK>> White
@enduml